Breaking the Chains of Analysis Paralysis – The Maze to Victory (Part 4 of 7)
/This is the fourth article in a series of 7 that I will be putting up to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP if it is a problem. Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation
This article discusses The Maze to Victory, the problem of plotting for the future.
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